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Category: Development Log

Dev Log –Nuggets And Dungeons – 19/01/2015

19 January, 2015 | Development Log

Guess who’s back? Nuggets and Dungeons is a mobile spin of the Nuggets Will Figure It Out game. Though the key objectives remain the same. The game mechanic has definitely changed. After all, when it comes to mobile, you have to take a different approach because of the limited amount of player interaction you can have. Continue reading


Dev Log – Battle Buggy Grounds – 06/01/2015

6 January, 2015 | Battle Buggy Grounds

Goal achieved! It’s been a long while since my last dev-log update. I had to work offline in isolation for the longest. From critical bugs to re-designing core features, the last couple of months I was in overdrive mode. Totally worth it! Continue reading


Dev Log – Battle Buggy Grounds – 30/09/2014

30 September, 2014 | Battle Buggy Grounds

The last day of the most significant month in BBG’s development history. I’m done creating all the primary assets (environment, enemies, misc objects that player can interact with and a whole lot more). Continue reading


Dev Log – Battle Buggy Grounds – 23/07/2014

23 July, 2014 | Battle Buggy Grounds

Dragonfly is the second boss type for the game. It was seriously tricky having to figure out his movements let alone his AI. He is still under development but is coming along smoothly. Apart from the obvious breath of fire, he will be equipped with other devastating attacks making him the most challenging enemy so far Continue reading


Dev Log – Battle Buggy Grounds – 12/07/2014

12 July, 2014 | Battle Buggy Grounds

“Say hello to my little friend!”. Finally got around to creating a boss with pretty decent AI (if I may say so myself). Who wouldn’t pay to see a match between a battle buggy and a giant robot equipped with missiles and gatling guns? I intend to make boss battles pretty tough and this will expect players to acquire a great amount of experience and to have purchased a lot of heavy artillery. Continue reading


Dev Log – Battle Buggy Grounds – 23/05/2014

23 May, 2014 | Battle Buggy Grounds

Talk about reaching an important milestone. After struggling with this for a while, I was finally able to come up with a player leveling up system that ain’t too shabby. I also introduced a new flying enemy type. Codename “birdie” is an annoying mini-F16 that is relentless. I also just started to work on crates and more ammo pick-up. Continue reading


Dev Log – Battle Buggy Grounds – 02/05/2014

2 May, 2014 | Battle Buggy Grounds

If you use Game Maker to make games as well, you know that I had the options to use Timelines or Alarms (or both) to create a spawning system. I just used Alarms. It wasn’t that complicated so I didn’t feel the need to really get into timelines. Continue reading


Dev Log – Battle Buggy Grounds – 01/05/2014

1 May, 2014 | Battle Buggy Grounds

8 different weapons types for the player. It was a fun process figuring out the kinda weapons I wanted the player to have. They not only had to be “awesome”, but they needed to behave that way as well. As opposed to creating an arsenal of increasingly more powerful weapons, I employed a strategic approach (player will have to know when to use the right weapon). Continue reading


Dev Log – Battle Buggy Grounds – 25/04/2014

25 April, 2014 | Battle Buggy Grounds

Talk about momentum. I was able to do a whole lot more than just work on the HUD. I mean, the game now has an experience/leveling up system, health system, points system, cash system, enemy counter and a few other goodies. I won’t go into it deeply, but basically whatever is on the HUD, works in the game. Continue reading


Dev Log – Battle Buggy Grounds – 23/04/2014

23 April, 2014 | Battle Buggy Grounds

AI yes! I have finally been able to put some decent AI together for the game. It’s similar to the AI found in the original Battle City classic game. However this is just for the “minions”. I’m pretty sure that I will have to figure out different AI for bosses (yes spoiler, there will be bosses) and possibly other enemy types. Continue reading


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