Dev Logs

Getting Started On The Game Mechanics


There are many ways to get started on making a game. For the sake of ludumdare, I generally tend to start with the core mechanic of the game. I feel that the theme suggests that this is the most important part of the game.

Plus it’s probably the most difficult part. You don’t want bugs and game-breaking issues in your final game. So working on it as soon as you can is great.

GameMaker Studio makes prototyping a breeze (after you get used to using it that is).

 

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