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Dev Log – Corridor 51 – 05/03/2014

5 March, 2014 | Corridor 51

Agent Gumu now has 6 different weapon types in his arsenal. I also created a small lighting system that I may use in the near future for things like the overall vfx that would make the game “pop” and for stuff like alarms. Continue reading


Dev Log – Nuggets Will Figure It Out – 04/03/2014

4 March, 2014 | Development Log

A lot of the focus has been on creating more content. Specifically more rooms. I’m designing my second set of levels (levels for Room 2) and I have already put together 4 levels. So far focus has been mostly on variety. Gameplay has slightly changed. I tested them out and they are playable but not so easy to beat *gives self a high five*. Other than that, development is moving a long at a slow but steady pace. Continue reading


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