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Dev Log – Battle Buggy Grounds – 21/04/2014

21 April, 2014 | Battle Buggy Grounds

I put together player movement, shooting and collisions with the environment. The camera also follows player, because unlike the classic Battle City game I plan to have Steel Tank X have a bigger playground for the chaos. Continue reading


Dev Log – Loliyolo – 04/03/2014

23 March, 2014 | Development Log

The player can move, shoot, evade, jump and throw grenades. The basic player states have been implemented. Player’s default weapon’s projectile (bullets) works well with recoil and bullet shell animation not to shabby for now. (You can take a look at some of the animated gifs on my tumblr profile). Continue reading


Dev Log – Corridor 51 – 05/03/2014

5 March, 2014 | Corridor 51

Agent Gumu now has 6 different weapon types in his arsenal. I also created a small lighting system that I may use in the near future for things like the overall vfx that would make the game “pop” and for stuff like alarms. Continue reading


Dev Log – Nuggets Will Figure It Out – 04/03/2014

4 March, 2014 | Development Log

A lot of the focus has been on creating more content. Specifically more rooms. I’m designing my second set of levels (levels for Room 2) and I have already put together 4 levels. So far focus has been mostly on variety. Gameplay has slightly changed. I tested them out and they are playable but not so easy to beat *gives self a high five*. Other than that, development is moving a long at a slow but steady pace. Continue reading


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