A lot of the focus has been on creating more content. Specifically more rooms. I’m designing my second set of levels (levels for Room 2) and I have already put together 4 levels. So far focus has been mostly on variety. Gameplay has slightly changed. I tested them out and they are playable but not so easy to beat *gives self a high five*. Other than that, development is moving a long at a slow but steady pace. Continue reading